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class | AudioHandle |
| Audio handle- Use for changing a sound that's currently playing. More...
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class | CharacterScript |
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class | DialogOption |
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class | DialogScript |
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class | DialogTree |
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class | DialogTreeComponent |
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class | DialogTreeScript |
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class | GuiScripts |
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interface | IButton |
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interface | ICamera |
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interface | ICharacter |
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interface | IContainer |
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interface | ICursor |
| Cursor: contains functions and data for manipulating the mouse cursor - Interface to QuestCursor. More...
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interface | IDialogOption |
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interface | IDialogTree |
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interface | IGui |
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interface | IGuiControl |
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interface | IHotspot |
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interface | IImage |
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interface | IInventory |
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interface | IInventoryPanel |
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interface | ILabel |
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class | InventoryScript |
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interface | IParser |
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interface | IPowerQuest |
| PowerQuest is the main hub for the adventure game engine (Access with E) - eg. E.Wait(2);. More...
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interface | IProp |
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interface | IRegion |
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interface | IRoom |
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interface | ISlider |
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interface | ISpeechGui |
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interface | ITextField |
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class | QuestScript |
| All quest object scripts inherit from this, it provides some convenient functions (along with the PowerScript namespace) More...
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class | QuestSettings |
| Settings that can be set by players in game. More...
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class | RoomScript |
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class | SystemAudio |
| The PowerQuest Audio System. Provides convenient, 2d specific audio functionality, using audio cues. More...
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class | SystemParser |
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