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- Getting Started
- Editor Manual
- Scripting
- Overview
- Your Scripts
- Game State and Logic
- Customising PowerQuest
- Animation Events
- Function Reference
- User Script Reference
- Version History
- Download PowerQuest
- About/Community
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PowerQuest 0.19.4
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Gui Image
Image.LockedIndicator.Anim = "Unlocked"; Image.LockedIndicator.PlayAnimationBG("Sparkle");
Inherits IGuiControl.
Properties | |
new string | Anim [get, set] |
bool | Animating [get] |
float | Alpha [get, set] |
Gets/Sets the transparency of the sprite. | |
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MonoBehaviour | Instance [get] |
Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known. | |
bool | Visible [get, set] |
Sets the control visible invisible the control. | |
Vector2 | Position [get, set] |
Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
bool | Focused [get] |
Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard) | |
bool | HasKeyboardFocus [get, set] |
Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus) | |
string | Description [get, set] |
string | Cursor [get, set] |
string | Text [get, set] |
Color | Color [get, set] |
Public Member Functions | |
void | PauseAnimation () |
void | ResumeAnimation () |
void | StopAnimation () |
Coroutine | PlayAnimation (string animName) |
void | PlayAnimationBG (string animName) |
void | AddAnimationTrigger (string triggerName, bool removeAfterTriggering, System.Action action) |
void | RemoveAnimationTrigger (string triggerName) |
Coroutine | WaitForAnimTrigger (string triggerName) |
Coroutine | Fade (float start, float end, float duration, eEaseCurve curve=eEaseCurve.Smooth) |
Fade the sprite's alpha. | |
void | FadeBG (float start, float end, float duration, eEaseCurve curve=eEaseCurve.InOutSmooth) |
Fade the sprite's alpha (non-blocking) | |
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void | Show () |
Shows the control. | |
void | Hide () |
Hides the control. | |
void | SetPosition (float x, float y) |
Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component. | |
GuiControl | DuplicateControl (string name=null, IGuiControl parent=null) |
Duplicates the control. Useful for adding elements dynamically to a gui. You can optionally specify a new name for the control, and a parent object (such as a grid container) | |
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getset |
Implements IGuiControl.
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getset |
Gets/Sets the transparency of the sprite.
Coroutine Fade | ( | float | start, |
float | end, | ||
float | duration, | ||
eEaseCurve | curve = eEaseCurve.Smooth ) |
Fade the sprite's alpha.
void FadeBG | ( | float | start, |
float | end, | ||
float | duration, | ||
eEaseCurve | curve = eEaseCurve.InOutSmooth ) |
Fade the sprite's alpha (non-blocking)