PowerQuest 0.20.6
Loading...
Searching...
No Matches
IDialogOption Interface Reference

Detailed Description

Dialog Option: Functions for manipulating a single dialog option

    option.On();
    option.Description = "Are you sure you don't want some beef?";
    option.OffForever();

Properties

string ScriptName [get]
 The name used to uniquely identify this option.
 
string Description [get, set]
 The description text shown in the dialog tree to players. You can use this to have the character read out the option's text. Eg Dave: {option.Description}
 
bool Visible [get]
 Whether the option is On (ie. True when option is On, false when option is Off)
 
bool Disabled [get]
 Whether the option is OffForever. (ie. True when OffForever, False when On, or Off)
 
bool Used [get, set]
 
bool FirstUse [get]
 Tests if it's the first time this option is being used. Will be true until the 2nd time the option is used. NOT reset if you set Used = false. Same as TimesUsed <= 1.
 
int TimesUsed [get]
 

Public Member Functions

void On ()
 Turns option on in it's dialog (unless Disabled/HideForever() has been used)
 
void Off ()
 Turns option off in it's dialog.
 
void OffForever ()
 Disables this option so it'll never come back on, even if Show() is called.
 

Property Documentation

◆ ScriptName

string ScriptName
get

The name used to uniquely identify this option.

◆ Description

string Description
getset

The description text shown in the dialog tree to players. You can use this to have the character read out the option's text. Eg Dave: {option.Description}

◆ Visible

bool Visible
get

Whether the option is On (ie. True when option is On, false when option is Off)

◆ Disabled

bool Disabled
get

Whether the option is OffForever. (ie. True when OffForever, False when On, or Off)

◆ Used

bool Used
getset

Whether the option is shown as having been seleted by the player.

Setting this changes the color of the dialog option, to show players whether there's more to see. You can set this to let users know there's more to read, or not.

Note that UseCount will NOT reset to zero when you set Used = false. So option.Used == false is NOT the same as option.TimesUsed == 0. (This can be useful)

◆ FirstUse

bool FirstUse
get

Tests if it's the first time this option is being used. Will be true until the 2nd time the option is used. NOT reset if you set Used = false. Same as TimesUsed <= 1.

◆ TimesUsed

int TimesUsed
get

The number of times this option has been selected. NB: Unlike UseCount in props/hotspots this will be 1 as SOON as its clicked (So the first time an option's script is called it'll already be 1) NBB: Note that UseCount will NOT reset to zero when you set Used = false. So option.Used == false is NOT the same as option.TimesUsed == 0. (This can be useful)

Eg: if ( TimesUsed == 3 ) Barney: This is the third time you've asked me this!!

Member Function Documentation

◆ On()

void On ( )

Turns option on in it's dialog (unless Disabled/HideForever() has been used)

◆ Off()

void Off ( )

Turns option off in it's dialog.

◆ OffForever()

void OffForever ( )

Disables this option so it'll never come back on, even if Show() is called.