Gui Container - Containers are basically an empty control used to contain other controls. They may also have a grid component that can be accessed here.
Controls.KeypadAlarm.Hide();
(Controls.Options as IContainer).Grid.RemoveItem( Button.Volume );
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| GridContainer | Grid [get] |
| | Returns he grid container component of the container, if one exists.
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| MonoBehaviour | Instance [get] |
| | Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
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| bool | Visible [get, set] |
| | Sets the control visible invisible the control.
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| Vector2 | Position [get, set] |
| | Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
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| bool | Focused [get] |
| | Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard)
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| bool | HasKeyboardFocus [get, set] |
| | Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus)
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| string | Description [get, set] |
| | Note: Not all gui controls implement these. But most do, so adding them here for convenience.
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| string | Cursor [get, set] |
| | Gets or sets the cursor to show when hovering over the control (if it's clickable). If empty, default active cursor will be used.
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| string | Text [get, set] |
| | Gets/Sets the text of the control (if it has any)
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| string | Anim [get, set] |
| | Gets/Sets the Sprite (or animation) for the control. (if applicable). Note, that by default gui Image controls may not have a "Power Sprite Animation" component, and this needs to be added for them to play animations.
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| Color | Color [get, set] |
| | Gets/Sets the color for the control (if applicable)
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