PowerQuest 0.20.6
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IContainer Interface Reference

Detailed Description

Gui Container - Containers are basically an empty control used to contain other controls. They may also have a grid component that can be accessed here.

Controls.KeypadAlarm.Hide();
(Controls.Options as IContainer).Grid.RemoveItem( Button.Volume );

Inherits IGuiControl.

Properties

GridContainer Grid [get]
 Returns he grid container component of the container, if one exists.
 
- Properties inherited from IGuiControl
MonoBehaviour Instance [get]
 Access to the actual game object component in the scene. Note that controls themselves can be cast to their component type if known.
 
bool Visible [get, set]
 Sets the control visible invisible the control.
 
Vector2 Position [get, set]
 Gets/Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
 
bool Focused [get]
 Gets/Sets whether this control is focused (ie: the mouse is hovering over it, or it's selected with keyboard)
 
bool HasKeyboardFocus [get, set]
 Gets/Sets whether this control has the current keyboard focus (can also be used for specifying which control has 'controller' focus)
 
string Description [get, set]
 Note: Not all gui controls implement these. But most do, so adding them here for convenience.
 
string Cursor [get, set]
 Gets or sets the cursor to show when hovering over the control (if it's clickable). If empty, default active cursor will be used.
 
string Text [get, set]
 Gets/Sets the text of the control (if it has any)
 
string Anim [get, set]
 Gets/Sets the Sprite (or animation) for the control. (if applicable). Note, that by default gui Image controls may not have a "Power Sprite Animation" component, and this needs to be added for them to play animations.
 
Color Color [get, set]
 Gets/Sets the color for the control (if applicable)
 

Additional Inherited Members

- Public Member Functions inherited from IGuiControl
void Show ()
 Shows the control.
 
void Hide ()
 Hides the control.
 
void SetPosition (float x, float y)
 Sets the position of the control. Note that this will be overridden if using AlignTo or FitTo component.
 
GuiControl DuplicateControl (string name=null, IGuiControl parent=null)
 Duplicates the control. Useful for adding elements dynamically to a gui. You can optionally specify a new name for the control, and a parent object (such as a grid container)
 

Property Documentation

◆ Grid

GridContainer Grid
get

Returns he grid container component of the container, if one exists.