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PowerQuest 0.20.6
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Speech Gui Interface - Advanced: Guis that want to override the default "Speech" gui can implement this interface. This needs to be done on a custom unity component, not just on a GuiScript.
Public Member Functions | |
| void | StartSay (Character character, string text, int currLineId, bool backgroundSpeech) |
| Called when a character starts saying a line of dialogue- use this to set the text in the gui to show the dialogue line. | |
| void | EndSay (Character character) |
| Called when a character finishes saying a line of dialogue. The gui should usually be hidden again. | |
| void StartSay | ( | Character | character, |
| string | text, | ||
| int | currLineId, | ||
| bool | backgroundSpeech ) |
Called when a character starts saying a line of dialogue- use this to set the text in the gui to show the dialogue line.
| void EndSay | ( | Character | character | ) |
Called when a character finishes saying a line of dialogue. The gui should usually be hidden again.