Shortcut for accessing Rooms. Eg. if ( R.Previous == R.Kitchen ) E.ChangeRoom( R.LivingRoom );
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| static IRoom | Current [get] |
| | The room the player is in.
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| static IRoom | Previous [get] |
| | The last room the player was in.
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| static bool | EnteredFromEditor [get] |
| | True when loading into a room while testing in the editor.
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| static bool | FirstTimeVisited [get] |
| | True the first time the player enters a room.
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◆ Current
The room the player is in.
◆ Previous
The last room the player was in.
◆ EnteredFromEditor
True when loading into a room while testing in the editor.
◆ FirstTimeVisited
True the first time the player enters a room.