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PowerQuest 0.20.2
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This is the complete list of members for SystemAudio, including all inherited members.
| AnimSoundMult (defined in SystemAudio) | SystemAudio | static |
| FalloffDistanceMultiplier | SystemAudio | static |
| FromDecibel(float dB) (defined in SystemAudio) | SystemAudio | inlinestatic |
| GetCue(string cueName) | SystemAudio | inlinestatic |
| GetHandle(string cueName) | SystemAudio | inlinestatic |
| GetHandles(string cueName) | SystemAudio | inlinestatic |
| GetVolume(AudioCue.eAudioType type) | SystemAudio | inlinestatic |
| IsPlaying(string cueName) | SystemAudio | inlinestatic |
| MusicHandle | SystemAudio | static |
| Pause(AudioHandle handle) | SystemAudio | inlinestatic |
| Pause(string cueName) | SystemAudio | inlinestatic |
| Play(string cueName, Transform emmitter=null) | SystemAudio | inlinestatic |
| Play(AudioCue cue, Transform emitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0, float withStartDelay=0) | SystemAudio | inlinestatic |
| Play(AudioCue cue, ref List< AudioHandle > handles, Transform emmitter=null, float volumeMult=1, float pitchMult=1, float fromTime=0, float withStartDelay=0) | SystemAudio | inlinestatic |
| Play(AudioClip clip, int type=(int) AudioCue.eAudioType.Sound, Transform emmitter=null, float volume=1, float pitch=1, bool loop=false, AudioMixerGroup mixerGroup=null) | SystemAudio | inlinestatic |
| PlayAmbientSound(string name, float fadeTime=0.4f) | SystemAudio | inlinestatic |
| PlayAmbientSound(string name, float fadeoutTime, float fadeInTime) | SystemAudio | inlinestatic |
| PlayMusic(string cueName, float fadeTime=0) | SystemAudio | inlinestatic |
| PlayMusic(string cueName, float fadeOutTime, float fadeInTime) | SystemAudio | inlinestatic |
| PlayMusic(AudioCue cue, float fadeTime=0) | SystemAudio | inlinestatic |
| PlayMusic(AudioCue cue, float fadeOutTime, float fadeInTime) | SystemAudio | inlinestatic |
| PlayMusicSynced(string name, float fadeTime, float volumeOverride=0) | SystemAudio | inlinestatic |
| PlayMusicSynced(AudioCue cue, float fadeTime, float volumeOverride=0) | SystemAudio | inlinestatic |
| ShouldRestartMusicIfAlreadyPlaying | SystemAudio | static |
| Stop(string cueName, float overTime=0, float afterDelay=0) | SystemAudio | inlinestatic |
| Stop(AudioHandle handle, float overTime=0, float afterDelay=0) | SystemAudio | inlinestatic |
| StopAmbientSound(float overTime=0.4f) | SystemAudio | inlinestatic |
| StopHandleInternal(AudioHandle handle, float overTime=0, float afterDelay=0) (defined in SystemAudio) | SystemAudio | inline |
| StopMusic(float fadeTime=0, float afterDelay=0) | SystemAudio | inlinestatic |
| ToDecibel(float linear) (defined in SystemAudio) | SystemAudio | inlinestatic |
| UnPause(AudioHandle handle) | SystemAudio | inlinestatic |
| UnPause(string cueName) | SystemAudio | inlinestatic |
| UpdateCustomFalloff(string cueName, Vector2 soundPos, Vector2 listenerPos, float closeDist, float farDist, float farVol=0, float closeVol=1, float farPan=0.7f) | SystemAudio | inlinestatic |